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==使命召唤:战火世界== {{Infobox/weapon |image = [[File:PPSh-41 menu icon WaW.png|256px]] |damage = 100-60(单人)<br> 22-14(多人) |mult = <u>单人:</u><br>头部:×4,胸部:×1<br>四肢:×1<br><u>多人:</u><br>头部:×1.4,胸部:×1<br>四肢:×1 |class = [[冲锋枪]] |magazine = 71发(单人 & 僵尸)<br>35发(多人,初始)<br>70发(多人,装配[[弹鼓]]) |level = 53级 |maxammo = 71+355(单人 & 僵尸)<br>70+210(多人) |reload = <u>弹匣:</u><br>子弹未空2.3秒<br>子弹打空2.8秒<br><u>弹鼓:</u><br>子弹未空2.5秒<br>子弹打空4.1秒 |rof = 1250发/分钟 |range = 800-1500(单人)<br>750-1000(多人) |recoil = 低 |pen = 小 |fire = 全自动 |used = [[红军]] |HUD= [[File:WaW Pickup PPSh.png]] |startammo = 71+284(单人)<br>35+70(多人,初始)<br>70+70(多人,装配弹鼓) |console = <tt>ppsh</tt> <br /> <tt>zombie_ppsh</tt>}} ===战役=== The PPSh-41 appears in the Soviet Campaign of ''[[Call of Duty: World at War]]''. In the earlier levels, very few can be found, although the player can pick up ammo from fallen comrades. Later on in the campaign it becomes much more common, as Soviet soldiers start using the PPSh-41 instead of the [[Mosin-Nagant]], ammo is much easier to find. This makes the PPSh-41 a very useful weapon during the later stages of the campaign. Because the PPSh-41 has such low recoil, it has good accuracy when hip firing, in close quarters this can be the difference between life and death as ADS takes precious time that could be used to fire up to seven bullets at an enemy. This is [[Viktor Reznov|Reznov's]] weapon of choice in ''World at War''. The PPSh-41 can only be found with a round drum. ===多人对战=== The PPSh-41 is unlocked at Level 53. The PPSh-41 is an extremely low damage-per-bullet weapon. At any range before 19 meters, the PPSh-41 will deal a mere 22 damage, warranting five shots to kill, or four shots if two bullets are headshots. The PPSh-41 will decrease in damage linearly until 25 meters, where it will deal its minimum damage, a pathetic 14 damage, warranting an extreme eight shots to kill, or seven shots if one of the seven bullets is a headshot. This damage output severely limits the PPSh-41, and makes the PPSh-41 absolutely reliant on [[Stopping Power]] if one wanted to alleviate the poor damage per bullet. Using Stopping Power, the PPSh-41 gets a severely increased amount of power. At any range shorter than 19 meters, the PPSh-41 will deal 30 damage, warranting four shots to kill, or three shots if one is a headshot. The PPSh-41 with Stopping Power will decrease in damage linearly until 25 meters, where the PPSh-41 will deal 19 damage, requiring six shots to kill, or five shots if one is a headshot. The PPSh-41 is best used with Stopping Power if engaging enemies at longer ranges, as the PPSh-41 with Stopping Power requires two less shots to kill than a PPSh without Stopping Power. It should also be noted that the PPSh-41 has low penetration power, making [[Deep Impact]] crucial if the player wanted to try shooting through objects. In Hardcore, the low damage of the PPSh-41 is even more evident. The PPSh-41, by default, will kill in either two or three shots sans Stopping Power. The PPSh-41 with Stopping Power can kill in one shot up to 19 meters, but at any range afterwards, the PPSh-41 will either need to rely on a limited headshot range for a one-shot kill, or deal with a two shot kill. This makes the PPSh-41 a risky weapon to use in Hardcore, as its damage values will make it suffer in comparison to literally any other weapon in the game. However, the great rate of fire can potentially make up for this. To alleviate the poor damage of the PPSh-41, the PPSh-41 has the strongest rate of fire of all weapons in Call of Duty: World at War, achieving an astounding 1250 RPM. This makes the user extremely deadly in close quarters combat, and even more so if using Stopping Power. The combination of decent close quarters damage and 1250 RPM makes the PPSh-41 one of the deadliest weapons up close. Using [[Double Tap]] on the PPSh-41 increases this rate of fire to an astounding 1666 RPM, but makes recoil control significantly more difficult, and makes the PPSh-41 just evaporate reserve ammunition supplies. For this reason, most players prefer Stopping Power over Double Tap, in order to reserve more ammunition. Ammunition control is made harder by how fast the PPSh-41 shoots, for the user may find themselves reloading constantly if they do not control their ammunition. The PPSh-41 has bizarre accuracy traits. The iron sights are relatively clear, albeit small in size, and the recoil is omni-directional, making overall recoil rather low, but unpredictable and hard to compensate. Using Double Tap can make the recoil take effect at a faster rate, making it crucial to control recoil. For these reasons, Double Tap and the [[Aperture Sight]] are not recommended for use. However, the muzzle flash is rather obstructive, particularly the flash that stems out from the top. The Aperature Sight can aid with the muzzle flash. Handling traits of the PPSh-41 are rather positive. The hip-fire cone is small, the aim down sights speed is swift, and the player will move at the default movement speed. The PPSh-41 has weird reloading properties. The PPSh-41 will tactically reload in 2.3 seconds, and will perform an empty reload in 2.8 seconds. However, with the [[Drum Magazine|Round Drum]] attachment in use, the player will tactically reload in 2.5 seconds, and will perform an empty reload in a lethargic 4.1 seconds. If using the Drum Magazine, it is crucial to avoid empty reloads, as they are extremely time-consuming. The PPSh-41 has a 35 round magazine by default, which can increase to double that figure, of 70 rounds, when using the Round Drum attachment. Unlike other [[Submachine Gun|SMGs]], the PPSh-41 is incapable of equipping a [[Silencer]]/[[Flash Hider]]. After completing the Marksman: I challenge, the PPSh-41 can use the Aperture Sight. Functionally, it's a good attachment to use if the player wanted an extremely precise point over a small circle sight, which is further obstructed by obtrusive muzzle flash. However, from a beneficial standpoint, the Aperture Sight is inferior to the second attachment. After completing the Marksman: II challenge, the PPSh-41 can use the Round Drum, increasing the magazine size to a colossal 70 rounds. This magazine capacity greatly aids the player, as they will not need to reload as often compared to without the attachment, and the starting ammunition loadout is increased by 35 rounds, due to the same amount of reserve ammunition being used. However, players should take caution about empty reloading, which can take a lethargic 4.1 seconds to perform should the user not be using [[Sleight of Hand]] or [[Reload Cancel|Reload Cancelling Methods]]. Performing tactical reloads is the way to go, as they only take 2.5 seconds to complete the reload animation. In terms of perks, [[Bandolier]] can be extremely useful, as the PPSh-41 isn't the most common weapon found on the ground, and the user only spawns in with a total of 105/140 rounds at their disposal. Due to the gluttonous nature of the PPSh-41, it is highly recommended to use in order to use the PPSh-41 for prolonged periods of time. Due to the absence of a Silencer/Flash Hider, players will generally avoid stealth perks, as the PPSh-41 goes against the purpose of a stealth role. In conclusion, the PPSh-41 is a weak weapon at first, possessing a terrible damage output, and expending low amounts of ammunition very quickly. However, through using attachments and perks, the PPSh-41 can become an extremely deadly weapon that can easily mow over enemies, and can stay in the fight for extremely long periods of time. The PPSh-41 may not be the most commonly used weapon on the field due to its late unlock time and poor damage output, but a player, with the correct class setup to adapt to the PPSh's weakness, can prove to be extremely powerful on the field. === 武器配件 === *[[Aperture Sight]] *[[Extended Magazines|Round Drum]] ===图片=== {{For|配件图片|PPSh-41/配件}} <gallery widths="120"> PPSh-41 WaW.png|The PPSh-41 in first person PPSh-41 Iron Sights WaW.png|Aiming down the [[iron sights|sights]] PPSh-41 Round Drum WaW.png|The round drum variant, whose model is used by default in campaign and Zombies The Reaper WaW.png|The Reaper PPSh-41 CODZ.PNG|The PPSh-41 in ''[[Call of Duty: Zombies]]'' PPSh-41 ADS CODZ.PNG|Aiming the ''[[Call of Duty: Zombies]]'' version PPSh-41 reloading CODZ.PNG|Reloading </gallery> ===僵尸=== The PPSh-41 is first available in [[Verrückt]] and appears in all later maps. It is the only [[Submachine Gun|SMG]] which cannot be bought off the wall and is also the only SMG that appears with its drum mag in [[Zombies (mode)|Zombies]]. It is quite effective against Zombies and [[Hellhound]]s alike, even at higher levels. Because of its very high rate of fire and mediocre damage per round, it is the perfect weapon for scoring lots of points. The only problem is the high ammo consumption; the PPSh-41 can run dry after only a single round if not used wisely. It is not advised to use this weapon with [[Double Tap Root Beer]], as the gun already has the highest rate of fire in the game. This will burn up the ammo quickly, so the player may find themselves with no ammo for it in the middle of a round. If upgraded via the [[Pack-a-Punch Machine]] in [[Der Riese]] the gun is entitled "'''The Reaper'''" and has a magazine size of 115 which seems to rival that of a machine gun, a reference to [[Element 115]]. It also has an increase in rate of fire, from 1250 RPM to 1578 RPM. If this is combined with Double Tap Root Beer, it shoots extremely fast, at 1972.5 RPM. It has a vast increase in damage, doing more damage than the [[MG42]] and [[M1919 Browning]] even if both are upgraded. But it still burns through ammo very quickly; however it is helped by its massive ammo capacity, which is the third largest in the mode, behind only the MG42 and M1919 Browning. ===PPSh-41 Vs. The Reaper=== {{PaPComparison |regname=PPSh-41 |papname=The Reaper |regimage=[[File:PPSh-41 Round Drum WaW.png|150px]] |papimage=[[File:The Reaper WaW.png|150px]] |regdamage=100-60 |papdamage=150-80 |regfire=全自动 |papfire=全自动 |regrof=1250发/分钟 |paprof=1578发/分钟 |regmag=71 |papmag=115 |regammo=71+355 |papammo=115+700 |regreload=2.1秒(弹鼓未空)<br>2.8秒(弹鼓打空) |papreload=2.1秒(弹鼓未空)<br>2.8秒(弹鼓打空) |regmobility=高 |papmobility=高 |extras=后备弹药增多, 弹匣容量增大,射速变快,伤害增高}}
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