- “Watch your step! Fight for survival atop the towers of doom, where dizzying heights and the relentless undead make a deadly combination.”
死亡高楼发生在僵尸肆虐过后的中国，玩家在两栋不同的摩天高楼上对抗僵尸，The top half of the spawn building is broken off and wedged upside-down between the two skyscrapers, bridging the gap between them while effectively acting as a third building. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside down skyscrapers, deadly falls, and elevators which transport randomized Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps.
The map features a new buildable wonder weapon (similarly to TranZit), the Sliquifier. A new buildable device is also featured, the Trample Steam, which has the capability to fling players and zombies alike. Die Rise also features a new enemy, the Jumping Jack, which looks and acts similarly to Crawler Zombies. They come every five to seven rounds, and can do short teleports around the environment. There are also zombies with stronger health, identifiable by their body armor. A new Perk-a-Cola is also introduced, Who's Who, which allows the player to revive themselves by taking control of a doppelganger (with only a M1911 and Claymores if purchased) nearby who can try to revive the real character.
The musical Easter egg for Die Rise is "We All Fall Down" by Kevin Sherwood, activated by finding three teddy bears scattered across the map. The first teddy is near the SVU-AS. The 2nd teddy is near the edge of the upside down Buddha room. The 3rd teddy bear is near the Power Switch on the back right corner in the power room.
Through a patch, the Weapon Locker and Bank utilities from TranZit have both been added to the map. They can be found by going to the power room from the freight elevator, and jumping over the gap. The closest fridge in that room is the Weapon Locker. The two showers in the room are the Bank utilities.
More Persistent Upgrades appear to have been added to the map, one of them bearing similarity to Juggernog, and another being the toybox which can be activated by hitting the box a number of times on an early round. This upgrade has a 75% chance of giving better weapons. Additionally, Persistent Upgrades gained in TranZit carry over.
成就 / 奖杯编辑
- 高楼保养（75 / 银奖杯 ）- 在死亡高楼，执行他们的指令。
- 直上青天（10 / 铜奖杯 ）- 在死亡高楼，一局游戏内用蒸汽跳板弹飞10只僵尸。
- 停电愤怒（30 / 铜奖杯 ）- 在死亡高楼，不开电源达到第十关。
- 电梯升降（35 / 铜奖杯 ）- 在死亡高楼，一局游戏内使用武器强化机和所有技能汽水机。
- 潮尸地滑（15 / 铜奖杯 ）- 在死亡高楼，用液化枪射击一次击杀五只僵尸。
- 直面巨龙（10 / 铜奖杯 ）- 在死亡高楼，达到第二关前直面巨龙的头部。
- 求人不如求己（10 / 铜奖杯 ）- 在死亡高楼，救援自己。
A view of the Earth is shown from Space, obviously damaged from the rockets, with cracks in it showing lava, and meteors traveling by it as a distorted voice from Samuel Stuhlinger's head is heard.
Samuel Stuhlinger: "I don't understand. Why are you doing this? Why me?"
The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in Shanghai.
Samuel Stuhlinger: "Travel where? Don't you get it? There's nothing left!"
Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.
Samuel Stuhlinger: "Whoa... how did you... What? What do you mean 'mend the rift?'"
The view shows a birds eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.
Samuel Stuhlinger: "Well maybe I don't wanna. Huh? Did you think of that?
The close up of him continues, then a quick flashback of Samuel eating a human arm/zombie arm, and following that, zombies begin to surround him.
As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five-seven pistols at the horde, successfully killing a few. He faces Samuel.
Russman: "If you're going to talk to your imaginary friends, Stu, you might wanna wait until you're in a z-free zone!"
Samuel then watches as a Jumping Jack tackles Russman, and rips him in half, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper, and begins shooting at the zombies.
Abigail "Misty" Briarton: "Stupin-ger! Get over here, now!"
Marlton Johnson: "C'mon, c'mon!"
Samuel is shown racing towards the elevator with them, as the huge crowd of zombies approaches fast. Right before they get attacked, the door shuts, and the elevator begins to travel down.
Samuel Stuhlinger: "What do we do now?"
Abigail "Misty" Briarton: "We arm up, find a good place to defend, kick ass, that's it!"
Samuel continues to hear the voice in his head, which confuses him.
Distorted voice of Richtofen: "Accept your fate. Begin anew!"
The quote is hard to hear at first from the player's point of hearing.
Samuel Stuhlinger: "I don't understand..."
Marlton Johnson: "What are you talking about, Stuhlinger? Misty made it pretty clear!"
The elevator door opens, and outside is filled with zombies. Richtofen is now heard clearly and is speaking to Samuel.
Dr. Edward Richtofen: "Accept your fate. Begin anew!"
The three survivors begin to shoot the horde, as they are trapped.
Abigail "Misty" Briarton: "If we're going down, we're going down fighting! GAH!"
The group are eventually caught in the crowd, and presumably killed, until suddenly, they are seen teleporting back to the Starting Room, having no memory of what happened earlier.
Samuel Stuhlinger: "Have we been here before?"
- Marlton was not to be seen in the teaser trailer.
- This caused speculation that Marlton would not appear and possibly be replaced with a new character. These rumors were dismissed when the Replacer trailer revealed Marlton standing with Russman and Misty in front of a Speed Cola elevator.
- Also, a zombie that resembled Marlton appeared multiple times in the trailer.
- The Pack-a-Punch camouflage in this map has a blue hue instead of Green Run's red, due to different colored lighting. The camo will change hue in Green Run if one stands near bright lights.
- The main heading of Die Rise, Template:W, is a reference to the 1960s initiative to industrialize China through mass production of steel, which failed miserably and resulted in the death of millions of people.
- Die Rise is a pun on "Template:W."
- PhD Flopper can be found within the map, but cannot be obtained. It is only seen in an unaccessible corridor, seen when the starting room elevator falls down to the bottom floor. Treyarch put it in as a joke to how useful it would be in the settings of this map.
- While playing as Samuel J. Stuhlinger, the player can hear groans unheard by the other players characters. These groans can be heard by other players if they are down or dead.
- The second half of the main building has fallen off and is upside-down. Every weapon off of the wall (including the mystery box) in that area is oriented upside-down. There are also no functioning elevators in that area.
- The Green Run Navcard can be used in the Die Rise NAV table. However the Die Rise Navcard cannot be used in the Green Run NAV table, but instead on the Buried NAV table.
- Some of the zombies wear SDC uniforms, indicating that this map takes place around the year 2025.
- These zombies have slightly more health, for example it takes two knife slashes in the first round to kill them and four headshots up until round five.
- The comic book loading screen for Great Leap Forward depicts another page of the comic behind it, similar to Call of the Dead's loading screen.
- On the left-hand side of the comic is the Green Run loading screen, which is a postcard, not a comic page. The comic page under the postcard is the Nuketown Zombies loading screen. The comic page after the current is the Buried loading screen.
- There are posters in the room where the PDW-57 is, and one of the posters says "since 1996", meaning that this map takes place after 1996.
- The dust from the rockets has started to clear, as players can see space in the sky as well as the moon.
- Falling off the buildings with Quick Revive on solo will cause the player to immediately respawn in the starting room with all weapons.
- After the end game score, the sound of heavy footsteps is heard, followed by a prison cell door closing, hinting at Mob of the Dead's Brutus, as it is the same sound as when Brutus spawns.